AMD K2-2 550 w/ 128MB RAM and 2 Voodoo 2’s in SLI.
I’ve written some sample programs using HeNe’s samples. My stuff and his seems real slow. I’m getting about 2-5 frames/sec on most demos, other demos are even slower such as the partical shower. This is all done in C with MS vis Studio 6.
I’m using the standard header and lib files that came with VC98 and latest platform SDK. Is that my problem? Also, I know OpenGL is fast since I play Quake 3 and that games rocks on my system. I have noticed that the OpenGL screensavers also have the same performance problem.
Could all the floating point be the cause of this? Was a majority of the Quake engine done in assembler?
Please help to find the reason why things are so slow over here.