I just recently started fiddling with openGL. I downloaded nehe’s tutorial 06 for texture mapping. I’m getting around 7 frames per second. This is ridiculous for rotating a box primitive with 1 texture map. My system has a Voodoo 3k. Ok, it’s an outdated card but 8fps?!? I decided to do some testing on a GeForce3 card (1.0+ GHz processor – new system). I only had around 55 fps for rotating a stupid box. Baffled, I wrote a simple routine to test if it was resident in texture memory…it was…am I missing something?
Do you get hardware acceleration for opengl ?
Try glGetString (GL_VENDOR) and glGetString (GL_RENDERER).
If it doesn’t say anything about 3dfx voodoo 3, you’re running without acceleration (but even if you get 3dfx voodoo3, you can’t be sure that you get hw accel.)
I’ve never been able to get beyond 77 fps even for a scene that doesn’t do anything. I suspect its the fps code I am using I found on gametutorials.com site. I will need to locate an independant program and see what that says. I am using a GeForce 2 MX 400 on a Athlon 1200Mhz machine. But then my machine has never been that fast anyway.