PBO and Texture Float ...

I am not sure if I am having the same issue as you or not, but I am having some issues with PBO and texture arrays/glTexImage3D also.

It fails when compression is on or off doesn’t matter; and mipmapping is on, my textures come out white. And yes I have tried the filtering parameters and still no luck…

This is on a GF8800GTS, Vista 64bit, 175.19 drivers