Passing array of structures to GLSL

Dear GLSL Programmers,

I have defined an array of structures.

struct coord { float x, float y} coordinates[225] ;

Now I want to pass this array of structs to my shader code. and also how to define this structre in my shader program.

Thanks in advance

you can’t pass structures as uniform or attribute to a shader, for two floats use vec2 instead…

just a matter of reading the manual really.

innocent question here, innocent question there…

I think iris_raj is clandestinly getting the community to build him a doomsday machine.

Also notice how he is never posting in the same thread again ^^ Well, I am curious how the things will develop.

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