Your project is probably very advanced, because those extensions are not included even in GL 3.2.
They are presented with GL 3.2 specification, but “as extensions to 3.2”. Probably will become the part of the core of GL 3.3 or whatever its name will be.
Oh, I thought they were 2.0 or something, because I noticed them in gl3.h. And I was wondering why they return NULL with wglGetProcAddress with NVIDIA 3.2 drivers, thank you! I’ll remove them.