Parallels 6 full-screen OpenGL driver bug?

If you use Parallels 6 to test full-screen OpenGL apps (hosted on a Mac) there is apparently a new bug that was introduced, discussed here:
http://forum.parallels.com/showthread.php?t=104426
If any OpenGL gurus can help figure out what’s going on, would be very appreciated. My guess is that it’s a mis-detection of full-screen mode, but not sure.

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