Hello,

I have a little OGL-program, which loads some GL-transformations on the stack and then draws a model:

```
glPushMatrix();
glTranslatef(x,y,z);
glRotatef(a,x,y,z);
drawModel();
glPopMatrix();
```

In addition of these transformations I will use a vertex-shader written in Cg:

```
enableMyVertexShader();
glPushMatrix();
glTranslatef(x,y,z);
glRotatef(a,x,y,z);
drawModel();
glPopMatrix();
DisableMyVertexShader();
```

My problem is, that the vertex-shader works, but on the original model (without the GL-transformations) and not on the translated and rotated one.