I am having some problems when exporting some objects from 3dsmax 2008 to the DAE format.
When we play the animation, some meshes get some of their faces overlap…
For example, i am exporting a surf board and when we compile the AR, when you look at the board from the top you can see the bottom part of it.
I notice that a “workaround” is to increase the thickness of the board so the faces are not too close, but when I do that, it doesn´t look like a surf board anymore.
I don´t know if that have something to do with the mesh itself, or the scale of the whole thing, or whatsoever… This is the first time I am working with AR and I am still figuring out its rules for exporting from 3dsmax.
Any input would be appreciated