I am having some problems when exporting some objects from 3dsmax 2008 to the DAE format.
When we play the animation, some meshes get some of their faces overlap…
For example, i am exporting a surf board and when we compile the AR, when you look at the board from the top you can see the bottom part of it.
I notice that a “workaround” is to increase the thickness of the board so the faces are not too close, but when I do that, it doesn´t look like a surf board anymore.
I don´t know if that have something to do with the mesh itself, or the scale of the whole thing, or whatsoever… This is the first time I am working with AR and I am still figuring out its rules for exporting from 3dsmax.
I don´t believe that´s the problem because the problem is not relative to the distance of the objects to the camera. The problem, I believe, has to do with the proximity of faces.
Any other ideas?
Based on that, I was: is there a perfect scale and units setup to work with collada in max?
I did a skateboard and everything was a single object but with many elements inside of it, like the wheels, truck and shape. After connecting the separate parts into one single mesh, it got better, but it didn´t solve the problem… and I am still getting this annoying faces getting crunched.
I´ll try to send you guys an example so you can see it better.