I have an Application that uses Texture mapping to implement geographic map projections. It has been working very well until a recent change to another portion of the application. Now I am suddenly getting Out of memory errors in code that used to work fine. The change in the other part of the application that I suspect is now getting memory from OpenTransport. Does anyone here know where OpenGL gets its memory allocation? and what steps can be taken to allocate more memory to OpenGL code.

I thought this was answered on the opengl-mac mailing list by, was it geoff, from appleā€¦

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