Outline Fonts too small in OpenGL...

Hello folks,

I’m trying to use outline fonts in OpenGL, and I’m doing in the same way as in the Nehe tutorial (Lesson 14) using display lists. But if I keep the same glOrtho settings (I set an ortho projection to the window size), I get very small fonts… And the height input I’m giving is not taken into account at all. To change the size of the font, I need to use glScalef or change glOrtho, which is not convenient.

I would like to deal with the size of outline fonts in the same way as with bitmap fonts: how can I do that ?

Thanks in advance !