I’m trying to use outline fonts in OpenGL, and I’m doing in the same way as in the Nehe tutorial (Lesson 14) using display lists. But if I keep the same glOrtho settings (I set an ortho projection to the window size), I get very small fonts… And the height input I’m giving is not taken into account at all. To change the size of the font, I need to use glScalef or change glOrtho, which is not convenient.
I would like to deal with the size of outline fonts in the same way as with bitmap fonts: how can I do that ?
Thanks in advance !