OT: NVidia, plz don't be so windows-centric :/

>>I think his point is that hardware capabilities are completely independant of what language you are using.<<

oh i see how they misunderstood me with this line

>>ie opengl2.0 shaders seem more powerful but the hardware support maybe isnt as good as the cg ones<<

i meant the hardware that exists now (+ in the near future) is much more likely to support more functions in the cg language than in the gl2 language, in fact from what ive seen new cards will be able to do practically everything in cg in hardware this is not the case with gl2. actually the d3d vs opengl of a few years ago anology i wrote is spot on.

…basically it all comes down to what the card can do