Origin at the center.. how ?

Hello (…);
I’ve just started learning OpenGL.

I have done a few programs and everything seems to be working fine.

Till now, I’ve ignored the initializing part of the code, focusing on the drawing part.
Now, I want to set it up such the origin is at the center, of the window.
Is that set from the following lines? :


glMatrixMode ( GL_PROJECTION ); 
glLoadIdentity(); 
gluOrtho2D ( 0.0, (GLdouble)320, 0.0, (GLdouble)240 );

or tool specific (In that case, I’m using sfml…and would post some more code) ?

Problem solved, with an advice that I change the 3rd line to
gluOrtho2D(-640/2.0, 640/2.0, -480/2.0, 480/2.0);
…my window dimensions being 640 and 480 now.