options in windows for offscreen rendering

Hello all,

I want to do the offscreen rendering in windows using openGL. Which is the best and optimal options to approach with. can u pls provide me links to some tutorials where i can get materials related to the above stuff.
thanks in advance. :slight_smile:

Use framebuffer object, here are some tutorials :
http://www.opengl.org/wiki/GL_EXT_framebuffer_object

http://www.songho.ca/opengl/gl_fbo.html

http://www.gamedev.net/reference/programming/features/fbo1/
http://www.gamedev.net/reference/programming/features/fbo2/