OpenIL, problem with my code..

Hey everyone, well, I’m trying to use openil and apparently something is wrong with my code… It compiles, links, ect with no problems… the problem is though (of course) the image doesn’t display… I draw the quad, and the texture should be mapped onto it, but it isnt… here is my code(all of it since its a small app), knowing me it will be something so stupid I’ll want to slap myself… thanks

note: it was already commented, because my brother wants to learn opengl after I get decent at it, so i was saving myself from commenting later on…

#include <gl/glut.h>
#include <il/ilut.h>
#include <stdlib.h>

int texture[1];

bool loadTexture()

	ILuint ImgId; // The image name

	ilGenImages(1, &ImgId); // Generate an image name
	ilBindImage(ImgId);	// Bind image as the current one
	if (!ilLoadImage("test.bmp")) // Load the image and check for errors
		ilDeleteImages(1, &ImgId); // If it couldn't load, delete it all
		return false;	           // return false to show that loading was uncessful

	texture[0] = ilutGLBindTexImage(); // Send the image to opengl
	ilDeleteImages(1, &ImgId); // Delete the image name, since its also been stored int texture[0]
	return true; // Return successful load

// Called when the prog starts to setup basic stuff
void init()
	glClearColor(0.0, 0.0, 0.0, 0.0); // Sets it so it clears to black whenever the sceen is cleared
	glColor3f(1.0, 1.0, 1.0); // Sets the drawing color to white
		exit(1); // Exit prog if the texture couldnt be loaded

// Called each time to redraw the scene
void display()
	glClear(GL_COLOR_BUFFER_BIT); // Clear The Screen 
	glLoadIdentity(); // Reset The View

	glBindTexture(GL_TEXTURE_2D, texture[0]);
	glBegin(GL_QUADS); // Lets Make a quad
		glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, -1.0f,  0.0f);
		glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f, -1.0f,  0.0f);
		glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f,  1.0f,  0.0f);
		glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f,  1.0f,  0.0f);


int main(int argc, char** argv)
	glutInit(&argc, argv); // Passes the stuff from main to do some init suff.
	glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE); // Sets the drawing pixel method, and enables double buffers
	glutInitWindowPosition(50, 50); // puts the window 50 pixels down and 50 pixels right from top left of screen
	glutInitWindowSize(256, 256); // Makes the window 500x500 pixels
	glutCreateWindow("Some title here"); // Creates a window with this title
	glutDisplayFunc(display); // Calls display whenever the window needs to be reshown
	glutIdleFunc(display); // Calls display whenever there is freetime, we dont want freetime, we want drawing
	init(); // does init stuff that I dont want called each time
	glutMainLoop(); // Whoohoo, lets run the prog
	return 0;

ARGH, ARGH… stupid, stupid me…(like i said, it’d probably be stupid, I just didnt look)
never enabled the texturing…
problem solved…