hi…

anyone cant tell me here what is the opengl’s matrix order?

0 4 8 12

1 5 9 13

2 6 10 14

3 7 11 15

i’ve seen this somewhere, but i would like to know what is the translation vector in the matrix and the rotation part of the matrix (X,Y,Z axis?)

well this is just to know how can i use glGetFloatv()

then i can make a matrix class that fits the opengl way of doing transformations, and so i can know from where i can load the Rotation matrix or the Translation vector of the opengl modelview matrix…

thanks in advance