Hi I’m working on a simple basketball game using opengl.
I translate to the scene using
translatef(-xpo,-ypos,-zpos). (x,y,z) being world coordinates.
When I draw obj models (Ball) to a x,y,z using translatef() to specify coordinate they are not realistically rendered.
When I move toward an object they appear to move closer to me than I walk toward them. So an object that may be 100 units away in the -z direction would look drawn further away. I know this because I drew some textured quads to use as reference. Because of this issue I am having trouble placing objects within the scene.