Hi, I’m from a DirectX background and have been exploring the shift back to OpenGL. I’m finding myself a bit confused about versions and compatibility though.
Is there a table anywhere of what hardware/drivers are compatible with what versions of OpenGL? In the sort of way we talk about DirectX 10-compatible cards, can someone briefly explain what the equivalent way to speak of OpenGL versions (from 2.x, 3.x, 4.x) is?
I’m trying to determine what standard version and features I can use to maximize compatibility for my target audience.
Thanks