I have a problem with my 3dengine that uses opengl (win32 app). In win98 I have no problems. Under win2k quake 3 and a few console examples using opengl works fine, but if I debug my engine using a benchmark timing procedure, it takes about 2/3 seconds to get past a glBegin call ! Anyone who knows how this could happen ? Is there maybe something wrong with my opengl32.lib ?