OpenGL State Machine Diagram

There is an excellent State Machine Diagram for OpenGL 1.1, I wonder is there any diagram for OpenGL 1.2.1, 1.3, and 1.4. anyone has some info on it?

I do have a 1.2.1 diagram that was included in my copy of the blue book. Don’t know about 1.3 or 1.4.
Anyway, these diagrams are nice to see, but they are becoming obsolete. They show a fixed function pipeline, whereas programability (shaders) has pretty much changed everything regarding the design of the pipeline itself. Still interesting for educational purposes.