OpenGL RTS Game Engine Work in Progress

Revised the rendering function. Now renders terrain mesh, water mesh, and objects in one pass instead of three.

Added some functions like wireframe, texturing toggle, adjustable water depth, adjustable water translucency, and a few others.

Comments desired on the water perturbation, terrain rendering, object display (just trees right now), etc., etc.
http://www.knology.net/~heaven/rts

I’m shooting for something like War II/Age of Empires, but with tons new gameplay enhancements. Thanks for any help!

Care,

Chris
Florida, USA
heaven@knology.net