I wanna begin by noting that I’m not an advanced OpenGL programmer, I’m just getting into 3d graphics/space.
Now, on with my question/problem. Im trying to rotate objects, as they’re being drawn. Im drawing a crude terrain map of triangle strips and drawing an object (line strip) on every other simulated quad in the terrain. I’m using the Y axis for height, X and Z representing N,E,W,S.
What would be the easiest way to rotate those line strips when they’re being drawn, if the pivot point is never being changed? I hope my question is being communicated well. If its not, let me know and I’ll see if I can put up some images to show what I’m trying to do.