OpenGL problems with Visual Studio 6.0 and 3DFX


I used watcom to setup a display with GlutFullScreen(), worked fine. Then I changed compiler to microsoft visual studio 6.0 (DirectX problems with watcom), and suddenly It does not work anymore. The screen flips a few times and then it stops and shows a black dos window instead

I tried software rendering and it worked fine. I tried using my brothers GeForce and it displayed the screen in proper order. Then
I tried my own 3DFX Voodoo2 again, nope =( black dos window and, nothing more.

Anyone else that have had difficulties with Microsoft Visual Studio 6.0 / Voodoo2 / OPGL and resolved it?



no bother, fixed it now… looked at tutorials.