OpenGL on Parallel

How to implement OpenGL rendering on Parallel machine?
I mean every machine will use its own graphcis card…

is there any good examples or existing lib?

Check out the HP SV6 systems. The implement
// OGL by intercepting the GLX protocol and assigning display lists to different processors which handle different areas of the final screen. A digital compositor brings it all together at the end!!

Just one thing to look at. An interesting approach!

AFAIK it’s able even to run Quake3.

[This message has been edited by h2 (edited 07-29-2003).]