openGL, NVIDIA GeForce FX 5700 LE, DooM3

Whenever I start DooM3 it crashes saying this concerning openGL :
3198 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT
512 MB System Memory
256 MB Video Memory
Winsock Initialized
Hostname: master
doom using MMX & SSE & SSE2 & SSE3 for SIMD processing
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
------ Initializing File System ------
Current search path:
C:\Giochi\Doom 3/base
C:\Giochi\Doom 3\base\zpak001.pk4 (70 files)
C:\Giochi\Doom 3\base\pak005.pk4 (145 files)
C:\Giochi\Doom 3\base\pak004.pk4 (5137 files)
C:\Giochi\Doom 3\base\pak003.pk4 (4676 files)
C:\Giochi\Doom 3\base\pak002.pk4 (6120 files)
C:\Giochi\Doom 3\base\pak001.pk4 (8972 files)
C:\Giochi\Doom 3\base\pak000.pk4 (2698 files)
C:\Giochi\Doom 3\base\game00.pk4 (2 files)
game DLL: 0x0 in pak: 0x0
file system initialized.

----- Initializing Decls -----

------- Initializing renderSystem --------
using ARB renderSystem
renderSystem initialized.

4966 strings read from strings/english.lang
Couldn’t open journal files
execing editor.cfg
execing default.cfg
couldn’t exec DoomConfig.cfg
couldn’t exec autoexec.cfg
4966 strings read from strings/english.lang
----- Initializing Sound System ------
sound system initialized.

----- R_InitOpenGL -----
Initializing OpenGL subsystem
…registered window class
…registered fake window class
…initializing QGL
…calling LoadLibrary( ‘opengl32’ ): succeeded
…calling CDS: ok
…created window @ 0,0 (640x480)
Initializing OpenGL driver
…getting DC: succeeded
…attempting to use stereo
…PIXELFORMAT 10 selected
…creating GL context: succeeded
…making context current: succeeded

------- Input Initialization -------
Initializing DirectInput…
mouse: DirectInput initialized.
keyboard: DirectInput initialized.

sound: STEREO
…using GL_ARB_multitexture
…using GL_ARB_texture_env_combine
…using GL_ARB_texture_cube_map
…using GL_ARB_texture_env_dot3
…using GL_ARB_texture_env_add
X…GL_ARB_texture_non_power_of_two not found
…using GL_ARB_texture_compression
…using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 8.000000
…using GL_1.4_texture_lod_bias
…using GL_EXT_shared_texture_palette
…using GL_EXT_texture3D
…using GL_EXT_stencil_wrap
…using GL_NV_register_combiners
…using GL_EXT_stencil_two_side
X…GL_ATI_fragment_shader not found
…using GL_ARB_vertex_buffer_object
…using GL_ARB_vertex_program
…using GL_ARB_fragment_program
…using EXT_depth_bounds_test
---------- R_NV20_Init ----------

----- R200_Init -----
Not available.
---------- R_ARB2_Init ----------
Cg not available.

---------- R_Exp_Init ----------
PARAM bloom0 = { 0.199501 };
PARAM bloom1 = { 0.176059 };
PARAM bloom2 = { 0.121004 };
PARAM bloom3 = { 0.064769 };
PARAM bloom4 = { 0.027000 };
PARAM bloom5 = { 0.008765 };
PARAM bloom6 = { 0.002216 };
PARAM bloom7 = { 0.000436 };

----- R_ReloadARBPrograms -----

using ARB_vertex_buffer_object memory
using ARB2 renderSystem
found DLL in pak file: C:\Giochi\Doom 3\base\game00.pk4/gamex86.dll
copy gamex86.dll to C:\Giochi\Doom 3\base\gamex86.dll

ERROR: wrong game DLL API version

Error during initialization
Shutting down OpenGL subsystem
…wglMakeCurrent( NULL, NULL ): success
…deleting GL context: success
…releasing DC: success
…destroying window
…resetting display
…shutting down QGL
…unloading OpenGL DLL

What can I do at this point ?
Is there a place where I can download these damn files I need or something ? Please I need your help!

Not related at all to OpenGL.

That may help (for win98) :

But it looks you did not buy the game…

No in fact I didn’t buy it, but I think this is not the proper problem… I have windows XP, anyone has encountered the same bugs as I have ?

  1. it has nothing to do, i repeat NOTHING to do with OpenGL
  2. you did not buy the game

What are you doing on this forum ??? Go find more suitable ones !