Spec says GL4.x is compatible with ES3.y.
Does it mean that I can include GL4.x headers to compile ES3.y code?
Which GL loader can generate explicit function table?
(what to avoid) loader_init(); s = glGetString(xxx); (want to have) funcs = loader_init(); s = funcs->glGetString(xxx);
Or at least, I would like to have ES3/GL4 stuffs compiled and linked anywhere without ifdef.