Going over a decade of keeping my OpenGL renderer alive. I would, if possible, continue with OpenGL to implement NVidia’s Turing architecture for real-time raytracing.
Regarding to this: Turing Extensions for Vulkan and OpenGL | NVIDIA Developer, all extensions seems to be available with OpenGL 4.6.
Now, it doesn’t take long before most threads on the subject spiral into “OpenGL is Dead” argument. Whatever lane you picked, I’m still not interested to start over with Vulkan at the moment. That being say, I couldn’t find any implementation or even a proof that it is possible to implement real-time raytracing within an OpenGL renderer. What am I missing?