I read through the thread of messages about hardware rendering on January 8th if I remember correctly. I’m using a Voodoo3 3500TV card and am dabbling in the fine art of OpenGL graphics. I downloaded the one file that was suggested by a user (OpenGL32.DLL) and when I ran my program, I got the cool 3DFX logo come up and my program went to full screen (sort of - looks like it appears in 640x480 mode), and I was able to move around in the little world I built. But I noticed no improvement in the actual speed. I’ve built in a little piece of code that returns my frames per second, but no difference can be seen. The worse part is that now I only get approximately 7fps and that cannot be HW rendering. Before I put in the new DLL, no matter whether I was running it as a tiny window, or full screen (maximized window), I’d get approximately 15fps. So obviously I’m missing something here. I’d like to have my OpenGL program HW driven, so any assistance to that end would be appreciated.