The latter is most definitely false. However, to the former…
You might clarify your scope and your intent.
Do you mean all PC pop-in “traditional pipeline” graphics cards (GPUs)? What about Macs? Do you count integrated GPUs (on-the-motherboard)? Are you talking graphics hardware on luggable game consoles? Graphics hardware on hand-held/portable game consoles? Custom ray-tracing accelerator cards?
For the first half of this list, the answer is pretty near everything. Toward the end, I don’t know for sure, but I doubt it.
For instance, PS3. It doesn’t have D3D. It has OpenGL, but I gather that for the best perf, gamedevs talk directly to the hardware.
Perhaps if you clarified your goal in asking this question (which hardware you’re concerned about supporting), we can help you answer that specifically.