I wish to use the capabilities of 3D hardware for a 2D sprite-based game engine. This would be far easier for me to do in DirectX except that I can’t get it to initialize from within a DLL.
I’ve got OpenGL initializing and drawing, but what I need is to know how to setup a camera to have absolutely no perspective and for the screen coordinates to represent pixels. It would be nice if the view could be offset so that the coordinate 0,0 is the top-left corner of the screen.
Any info or links to 2D OpenGL source would be very helpful.
– Dan (flaXen)