You’re comparing apples to oranges. You’re talking about broad development platforms and languages and comparing this to OpenGL|ES.
OpenGL|ES is a graphics API, and ONLY a graphics API.
I assume you’re thinking about JSR-184 in J2ME vs OpenGL|ES on everything else. I just gave the spec a quick once over and the immediate mode stuff it’s very similar in to OpenGL. It does still seem dominated by higher level scene stuff in there though. If you use it the right way it’d be mostly compatible with a quick port to OpenGL or vice versa (but that would probably undermine the value of using it for rapid development in the first place since the scene graph support would be off limits).
It’s not certain that you won’t get OpenGL|ES in the long term on J2ME, for example Aromasoft has announced plans for this (quite how they’re exposing it I don’t know, it may be old news and/or maybe they went JSR-184) but it’s a tough call to make, that probably depends on your current level of experience with the environments and 3D.