This one has me a bit puzzled. I set up the arrays to get textured quad with vertex colors blended in but I can’t get it to work.
Colored vertices without texture - works.
Textured - works.
Both - no go.
I tried glEndable(GL_COLOR_MATERIAL) hoping that would do it, but no luck.
I do bind the color array.
Is there something I need to do to get it to work?
Any hints appreciated.