Hmmm…maybe I should rephrase - the first message was a tad chaotic.
Basically I am just trying to render a triangle, textured, however with vertex colors blended in.
I have done it with shaders, I have done it on the PSP but can’t seem to get it working in openGL ES.
Surely it can be done without combiners? I mean…any lighting code does it implicitly.
I searched but no tutorial mentions it…they go straight into lighting when they’re done discussing a textured primitive.
Ugh…it did work, but due to some stupidity it didn’t show. I had a texture with only greens in it (no R or B) and the vertex colors had R and B, and since it’s multiplicative…ah well, you get the idea :o\