openGL ES 2.0 on windows mobile 6

I am trying to create a windows mobile visual studio project and i get the following error:
“Error 1 error LNK2019: unresolved external symbol __imp_glActiveTexture referenced in function WinMain”
I am using GLES2 and EGL libraries from the example code of the book “OpenGL ES 2.0 Programming Guide”.
Does anyone has a sample WM6 project for reference?
Does anyone has bumped into the same problem and have any solution?

Any help will be usefull…


Are you sure your library is built for ARM, not PC?
I’d recommend you to try the Vincent library (I’m not familiar with GLES 2.0, but I guess the Vincent is good for the simpliest WM app.) I can send you a sample VS project if you write me,