I have a bit of a mystery for all of you to ponder… I am using a p3-933, 256mb laptop with an ATI Mobility 128 16MB video. The problem is Quake3 Arena; Most of the graphics (walls, floors, etc…) look fine in any level, but the engine is telling me this error: “WARNING: RE_AddPolyToScene: NULL poly shader” This happens in any video mode, combination of texture filters, etc… And when I shoot, these black and white squares emmerce through the gamespace. Also, some of the walls are covered with this same black and white looking texturemap, wherein the OpenGL error is now evident. What baffles me is the fact another game that uses this same Quake3 engine, Startrek Voyager Eliteforce, nor any other game I’ve tried (Serius Sam T2,Alice, Whel of Time, Revolt), has no problem at all running in my OpenGL laptop environment. I’m running Windows98 w/ DX8.0, and if anyone could help a fellow Quaker, it would be most appreciated!
Have a nice day!
[This message has been edited by moosetrance (edited 01-27-2001).]
[This message has been edited by moosetrance (edited 01-27-2001).]
[This message has been edited by moosetrance (edited 01-27-2001).]