Hey, I’m still fairly new to OpenGL, but I’m not new to programming. I have decided I will make an effort at building a 3D engine on top of OpenGL.I have been running into a few problems though. I can’t seem to write a demo program that takes care of all the overhead for initialisation and creating a window in one or two function calls. Can someone please tell me how I would go about doing that. I don’t think this is an OpenGL specific question, but since I’m building the engine with OpenGL, I thought you might be able to help me. Thanks.