Hi there,
My question is “What are the differences, if there are, between OpenGL & Direct 3D”.
I know that they are small… but where are the differences, and wich mode is the better for games.
Hi there,
My question is “What are the differences, if there are, between OpenGL & Direct 3D”.
I know that they are small… but where are the differences, and wich mode is the better for games.
OpenGL and direct3d r API’s which to most which interface with ur graphics hardware and tell ur monitor where to draw the 3d objects. Most graphics cards r built to support the functionality of the API’s. (nearly always both r supported) but depending on the architecture of the gaphics card 1 may run faster than the other
u should try to find a bench mark programe and test both modes on ur machine and use the 1 that runs the fastest.
(sorry about the long lecture)
Zee
Some of the more notabule differens are
-Hardware T&L
-OpenGL ueses it automaticly if persent
-DrectX the programer need to change the
program to ues it
-Non Windows
sorry that that was not more banalenced but I know a lot more about OGL then DX since I only program for linux