OpenGL dev tools

What are the development tools available for developing OpenGl programs on Windows?

Currently I am using Visual Studio for learning

What do you mean by development tools?
You pretty much have it covered on the Dev side with Visual Studio.
After that all you need are the relevant libraries and headers, which I presume you have.

Something that it may be worth looking into is some kind of profiler, like Gremedy’s gDEBugger. Is that the kind of thing you mean?

glslDevil to detect errors and inspect stuff (doesn’t work for 3.x contexts though)
FX Composer 2.5 for prototyping and tuning effects
nVidia GL SDK 9.5 for nv_Math and other useful libs/sources
DXSDK for the DDS texture converter/viewer
Blender or whatever modeler
Humus framework 3 for useful data-loading snippets or whole framework.

GLM(http://www.g-truc.net/) is great as OpenGL Math lib.
And nv_image for the texture loading lib.

By Dev tools i meant an IDE which is specifically meant for OpenGL development.

I know that Visual Studio works, but i was interested in knowing what is the tool used by most of the developers for OpenGL

Thanks for your response.

"By Dev tools i meant an IDE which is specifically meant for OpenGL development. "

There is no such thing, because there is no need for it.

"i was interested in knowing what is the tool used by most of the developers for OpenGL "

On Windows: Visual Studio. You won’t find anything that comes even close to it.

Jan.