i am new to OpenGL programming and I wanted to use my Voodoo2 gfx-board, to test the little apps I´ve done so far.
I read a hint in a NG that, I should copy the 3dfxvgl.dll to the app´s directory and rename it to opengl32.dll. That should make opengl use my Voodoo2 board. so I did and tried to run my app (which worked before) and it crashed. There is a general protection fault in Glide3x.dll. By debugging, I was able to track down the function that makes it crash. It is wglMakeCurrent() function. Does anyone know, how to fix this error? It should work as I explained it, since I read in the NG´s it works. Not on my system … I am developing with VC++ 5.0 on a Win98, AMDK6/2oo, s3 Virge and Voodoo2 (Monster 3DII).
Please help- I am stuck here.