OpenGL + Builder C++ 6.0

I did like you said, starman. I placed everything on a “panel” and everything seems to work much better. From what I observed every component (no matter which) takes nearly 50% of actual performance. I can’t tell you why but when I put a panel (it took away some FPS) and placed some buttons nothing changed. Now it seems that the application is loosing speed only because of the panel (components placed on it aren’t any problem). This “trick” is a sufficent method for me. But still… what makes the program work this way? (I am just curious)

Thanx

I’m equally novice at both Builder and OpenGL :slight_smile: I actually probably know more about OpenGL than Builder now. I use Builder so I can quickly slap together a GUI around my OpenGL app.

I can’t even remember how I got my first GL app to work - I either downloaded somebody’s GL class or snagged the code from the web. Either way, it doesn’t matter much. My programs’ GUIs are quite minimal anyway.

[This message has been edited by starman (edited 08-08-2003).]