OpenGL books

What books would you guys/gals recommend for gaming purposes?

This one:

Hmm, I wouldn’t get the one above - it’s very Windows-centric. Which is OK I suppose, but if you read the reviews on the book on Amazon, about half of them love it, the other half hate it. I would go with this one (or both) of the following:

OpenGL SuperBible
OpenGL Programming Guide

The first one is a little less rigorous on the math, the second one goes a bit more in depth on the math end, though still not heavy by any means. Also, if you wait until June, another edition of the SuperBible will come out. Anyway, HTH.