I have been coding in opengl for a few months slowing coming up with a game and I thought that maybe it is time to invest in a good openGL book. I am not sure which book to get. Which is better the Opengl Superbible (Richard S. Wright) or the Opengl Programming Guide- is this the opengl redbook? (Mason Woo, Jackie Neider). Or should I just stick with the online guides (money is tight) and turorials. Or should I go for a generaL game programming book like Game Programming Gems (Mark DeLoura) which, although pricy covers all sorts of material I want with advanced maths, algorithms, AI etc. Is there any cheaper souces than amazon? Do you suggest any other books?
Thanks for any replies. Now back to some spherical collision detection and octree tutorials.