opengl animation

Forgive me for repeating the question in the forum.
I am doing a small survey to find out animations systems(skeletal/key frame) available to use with opengl.

Could you please tell me a places where i could read more about the implementation of the animation with opengl. You may have some references/urls which may have information/implementation worth reading.

Thank you for reading my post
Kindly direct me to a path where you have succeeded with implementing animation in opengl.

Animation systems are renderer-agnostic. How you compute what matrices to use has nothing to do with the use of those matrices. Yes, the matrices need to be compatible (handedness, etc), but that’s a minor issue compared to how to actually do animations.