OpenGL and .NET

Does anyone know about any .NET framework library that encapsulates OpenGL?

Although this post should really be in the “Beginners” forum, check out CsGL and Nehe’s excellent site on OpenGL programming including wrappers for C# and .NET


You could also use the Tao Framework.

If you’re using C++ .NET, then you don’t need to use any special libraries or even change your except for one thing. Instead of passing the HWnd of your window, pass the Handle.