This is a general OpenGL questions, actually I am more interested in OpenGL|ES (the embedded version of OpenGL), however I understand they are quite similar.
If I was to implement a solution where OpenGL can be used in multiple screens, I have the two solutions:
One large framebuffer, where each display is carved out of it and rendered on the LCD.
Two seperate framebuffers, where each displays has its own buffer.
Which way is the best solution for OpenGL? I know it probably matters on the hardware (i.e hardware accerelator), but can someone give me the pros and cons for both solutions.