Hey everyone. I’m still kinda new to OpenGL, not to coding though!
I’ve developed a basic class for my 3d models, but it’s getting to be a pain to manipulate the file by hand and I’m only working with 6 faces and 8 vertices!
Anyways, my question is this. I want to develop a basic application that supports multiple viewports, like in 3d studio max. One viewport for the front, one for the side, one for the top and one for the perspective view. Could someone please point me in the right direction to get started? Thanks!
- Derek Doucett