I am having trouble making a 3d wireframe program in C++ using GLUT. The requirement (amongst other things) is to create a 3d scene of a boardgame, and at it’s most basic part, create a viewport with a wireframe representation of the models (I’m doing the board and the pieces) using parallel ortho projection.
Now normally I wouldn’t go about signing up to forums for help like this, but the lecture notes I got given are frankly useless, and explain more about trigonometry than actual programming. (even then the code examples they provide are incomplete and in the wrong order)
I went through Nehe’s tutorial, but there is no mention of a wireframe anywhere, and they claim I must store the models in a .txt format (easy enough I guess) using a “polygon mesh representation” Something they don’t even skim over in the lectures.
I should be able to texture map the models once I get the model up and running, there are plenty of tutorials for that, but for now I’m in a jam.
Any help would be appreciated