hi, i am writing an application that uses glut, on execution, the app opens an opengl window and draw stuff in it using glDrawPixels,
everything works fine i.e the stuff in the opengl window shows up, until i plug another monitor in the video card and turned on dual monitor mode,
now the opengl window doenst draw anything…
i assume this has something to do with the frame buffer got split into 2 for 2 monitors?
any idea what went wrong?
thanks in advance