OpenGL and DirectSound (problem)

I have Visual C++ 6.0 and the DirectX 8 SDK. Whenever I try to use OpenGL and DirectSound in the same project, the linker complains about redefinitions. Please help

I even took out the dsound.lib from the libraries. The only way to keep it from giving me the errors is to remove the dmusici.h header file… which means no DirectSound.

It says that StdAfx.obj has redefinitions in it (?).

Someone help please.


I’ve a little example who use FMOD 3.22.

See ‘Download’ section on my site.

i have an example of openal on my site (which uses directsound under windows) which u might wanna check out


I really don’t want to learn ANOTHER API…