Basicaly im looking for advice on this one.
Im about to start a multi player dog fighting game for a project and I want to know how easy/difficult it would be to encompass directplay in an OpenGL engine.
I have looked at some winsock code already and the problems associated with synchronization seem a bit complicated.
Its hard to find any decent tutorials for directPlay on the net n at this stage im not sure how it would all fit together.
Does anyone have any links for sites with decent directplay tutorials ? I know im prolly asking in the wrong place but seeing as msdn sucks i thought id try