I exported a simple model form Blender to md2 file to be used in Opengl. I got a strange image.
The model is a sphere with the earth map
can anyone suggest about the reason and how to get the same image of Blender?
Here is the image I got from Opengl:
The texture I used is here
And here some information about the model
number of Textures 1
number of Texture Coords 52
number of Triangles 80
numFrames 198 ( I need onluy one frame only because i want a static image)
You need to fix the bugs in your loader. You seem to have some data corruption or an incompatability between your loaded data and your required in memory rendering format.
This is not really an OpenGL problem at this stage.