I’m quite suprized by this news:
Updating specifications to fix “bugs” is an old practice so I really wonder why a news? Checking the changed between OpenGL 3.2 core 20090803 and OpenGL 3.2 core 20091207 … The less I can say is that it’s slightly updated.
I mainly notice the update of the “Texture Completeness” which it really more clear.
PS: keep your old glspec32.core.20090803.withchanges.pdf to see the differences between OpenGL 3.1 and OpenGL 3.2.